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Instead of being thrown, the opponent will become stuck to you. In WW if you get to Ryu’s stage and lose, then continue as second player and pick Ryu, you will fight a CPU controlled Ryu.ĭoing an MP throw and then immediately doing a Flash Kick (as if you were doing a kara Flash Kick) will cause the throw to screw up. Guile, Dhalsim, and Akuma have the easiest time setting this up. Note that trying to chain light attacks will cause you to enter an air state instead. Right as they recover they can jump, block, or do any ground move in the air. In all SFII games but ST, if a character gets hit by a projectile and a normal at the same time in the corner, right before they land from a jump, they will enter ground hit stun in the air. If Dhalsim connects with a normal at the same time as a Yoga Fire, the opponent won’t catch on fire and won’t be knocked down. For example in SF2, if Guile connects with his D+HK sweep at the same time as a Sonic Boom, it won’t knock the opponent down. In many Street Fighter games if a move that causes knock down, and a non knock down move hits the same character on the same frame, the knockdown will be canceled. There is a also a 1-in-512 chance of a move being automatically blocked without the player holding back. This can cause a charge move to happen without a charge, but can’t be used to cancel a normal. In WW there is a 1-in-512 chance of a random button press doing a special move. Some special moves like Dragon Punch can also cause it if used when standing on the car. A second player can knock you out of it, but if time runs out with you stuck then the game is effectively frozen. The spot you need to hit to trigger the glitch is very small, so expect for it to take you a ton of tries. The easiest normals to get it to work with are Ryu and Ken’s HK, and E.Honda’s MK. To jump backwards you need to press Up and Back at the same time. In Street Fighter II if you break one side of the car so that it causes red hit sparks and then do a backwards jump and attack, it may cause your character to become stuck in mid air. Otherwise Blanka will do the recovery animation as if it hit. If the opponent is in the corner, the Rolling Attack will simply end when he hits the corner. In WW, if Blanka does a Rolling Attack that is blocked or hits, and then does another one before he hits the ground, it won’t be able to hit.
Street fighter 2 turbo moves how to#
Later Ryu would lean how to make a red Hadouken with fire properties on command.
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It’s unclear whether this phenomenon was intentionally programmed or a glitch, but there’s no harm in including it here. It’s exactly the same as a normal Hadouken except for the color. It can happen for Ken or Ryu (or Zangief and others in Rainbow Edition). In CPS-1 Street Fighter 2 games, very rarely a Hadouken will be red. Like the red Hadouken and handcuffs, Dhalsim later learns a more useful way to turn invisible with his Yoga Teleport. If the opponent presses back, it will cause him to block. Some attacks will whiff, some will cause him to automatically block, and some moves will hit him. When invisible, Dhalsim can’t do anything. The game is fairly inconsistent about it, but if you try for a couple minutes you should be able to do it. The exact input is D, DF, Hold F, MK or HK, HP. In some versions of Street Fighter II World Warrior, doing a kara Yoga Fire may cause Dhalsim to become invisible. ... and every Street Fighter II combo video In all Street Fighter II games, chainable attacks may be canceled by a jump.įor example, to do Guile’s LP->NJ. It is a very well known glitch and it’s easy to time because it works as a chain combo. In the same way, to do Guile’s LK -> C.HP would be LK and then D+LK+HP. For example to do Guile’s C.LK -> HP chain, press D+LK, and once it connects or whiffs press LK+HP. Since we don’t know what Capcom was thinking, some of these bizarre occurrences may even be intentional programming, rather than genuine glitches.Ĭharacters with rapid fire weak kicks in all of the CPS-1 Street Fighter 2 games (WW, CE, and HF) can cancel them into any punch attack in a different position. SF2 may have a lot of glitches, but that’s only because it invented everything. Today we are starting where it all began, with Street Fighter II.
Street fighter 2 turbo moves series#
It’s my intention that this will be a series of comprehensive resource articles concisely documenting fighting game glitches with pictures, videos, and all the good stuff.
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I’ve often stumbled on NKI’s old Glitch Bible and wished it had been updated with more of the information I was looking for. I’ve been doing combo stuff for about a year now, and the hardest and most time consuming part of making a new combo is research.